The Library

After struggling with the massive oak door--three times as tall as you--you finally enter the Wicked Whispers library. Well, kind of.

A roguish gentleman sits in a gloomy mezzanine, shuffling papers around on a desk. One lone torch gutters pathetically over his head, though he seems to have no trouble seeing his work. He takes no notice of the great slamming of the doors, and doesn't even look up at you until you tap your foot and "ahem" a few times.

When he does look up, he points at the sign hanging over his head and goes back to his work.

ABANDON ALL HOPE YE WHO ENTER HERE

Glancing around, you see nothing to fear but cobwebs in the corners and gray stone everywhere you turn. The place looks more like a crypt than a library, but why not?

"I still want to go in," you say, and we are all impressed by your bravery.

"Very well." The Librarian stands, revealing his fluffy white shirt and tight leather pants. Strange get up for a Librarian, we know, but we like him like that. After a few hems and haws, he grabs the torch and leads you to a near-invisible opening in the left wall of the mezzanine.

"Follow me, and don't linger. Lingering could be...dangerous." He pitches his voice low and creepy, though you find it hard to be afraid of a man in a fluffy shirt.

A few minutes of walking down the tunnel, pitch black but for the small circle of light the torch casts on the ground, you reach a crossroads. Two more massive oak doors loom over you, each with a golden knocker in the shape of, well, a knocker. Heh.

"What is this, some kind of maze?"

"That's labyrinth to you. But yes. Now choose."

"Aren't you supposed to know where everything is?"

"Eh, my bosses say it is more fun to make people wander around. They're evil like that. Sexy, but evil." He rolls his eyes and waits. And waits. You need to pick a path.

Door One Door Two
No foolishness for me, take me directly to the stacks